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Touchgrind scooter release date 2021
Touchgrind scooter release date 2021












touchgrind scooter release date 2021

An overview map located in the game world exist. The level can hold up to 32 players and the last survivor wins.īefore the electrifying process starts it will be announced by sound and text. After a set time the electrifying process begins and zones will be electrified one by one and make the space smaller for all players alive. Each zone uses a specific weapon category and players can only use selected weapons from that category. You spawn in one of 7 zones that exists in the level. This is the second battle royale level I made for Counter Strike: Global offensive. Youtuber (phantasy) explaining and playing my level. Zones will be electrified faster and the total round time will be shorter if this mode is active.Ĭurrently over 200.000 subscribers at steam workshop. Players can press a button at the start of the round that can activate the fast mode. A voting mechanic also exists in the level.

touchgrind scooter release date 2021

Players will access stronger weapons the closer to the middle they are. For example, touching a SMG weapon plate will give the player a random SMG weapon. Weapon plates are also color coded and contains different weapon types. Guns can be obtained by touching different weapon plates. Each zone will be electrified after a set time, pushing all players to the middle of the level, making the space smaller. The level design consists of 4 different zones thats color coded. About the level:Īll players starts in the outer edges of the level. And I wanted to do something similar that had more action, faster matches and less time spent looting. After playing it for a while I realized that this type of gameplay can be made in so many different ways. After several game testing sessions and a lot of tweaking I do believe we where close to achieving something that was close to this concept.īattle royale level/mod made for Counter Strike: Global Offensive.īack in 2015 the game H1Z1 introduced me to the battle royale game concept. And the other half should be about the difficulty trying to understand the obstacle, the order you should perform the game mechanics. Half of the challenge to overcome and obstacle should lie in executing the monoverse. When I created level 1, 2 and 3, I had a concept I followed. The ghost form mechanic contributed to a really fun and challenging way of creating a game. You will also keep the ghost form as long you are inside an object. You will keep your ghost form as long you are traveling upwards. While in this ghost form you can travel throw all objects in the game. When you perform a double jump the avatar will transform to a ghost form. No enemies exists but the player can die by touching different deadly objects in the game. This project started 9 and was part of the education at PlaygroundSquad Falun.ĢD platformer made in 3D.














Touchgrind scooter release date 2021